Initiatives, Education, and Programming
A11y Bytes: Bite-Sized Tips for Enhancing Digital Accessibility
A11y Bytes is a new series offered by the ITS Digital Accessibility Team. This series is a resource offering bite-sized tips and information dedicated to enhancing digital accessibility at ISU. Our goal is to demystify the realm of digital accessibility, fostering an environment where creating inclusive online experiences becomes feasible and inviting.
"A11y" is a shorthand for "accessibility," with the number 11 representing the number of letters omitted between the "A" and "y." "Bytes" conveys the idea of delivering information succinctly, reminiscent of the way computer data is measured in bytes. Thus, "A11y" merges with "Bytes" to form the concept of "A11y Bytes."
Information on upcoming A11y Bytes sessions and tips will be posted to the Digital Accessibility at ISU group's A11y Bytes channel.
Assistive Technology Available in Tech Lending
Coming soon: Hardware and software will be available for checkout at Tech Lending in Parks Library
The Digital Accessibility team offers several services to campus departments, programs and units.
The Digital Accessibility team works in collaboration with Procurement Services on enterprise level software audits for university purchasing. For accessibility review purposes, the team reviews the software’s Voluntary Product Accessibility Template (VPAT), Accessibility Conformance Report (ACR), or accessibility information provided within the Higher Education Community Vendor Assessment Toolkit (HECVAT) lite. The team also completes manual accessibility testing of the product using assistive technologies for review of compliance with WCAG 2.1 AA.
The Digital Accessibility team provides consultation on the creation of digitally accessible course material and campus resources. Our team also works to develop digital accessibility resources, expand and facilitate campuswide Digital Accessibility training courses, and provide college-level and departmental training.
Research and Grant Collaboration
The Digital Accessibility team collaborates with faculty and staff on grants pertaining to advancing digital accessibility efforts. Such grants can include making games accessible, gaming controller mapping and adaptive gaming considerations among others.
User Experience Testing and Research
The Digital Accessibility team has expertise with many UX process, assistive technology and design methods. Team members can design user interfaces, websites, apps, games and other digital products or work with campus teams on best practices for including digital accessibility from the beginning of a project.